Fo1 how to give companions weapons
WebTycho is a Desert Ranger and a recruitable companion in Fallout. Born in a survivalist community in what was once Nevada, Tycho is the grandson of a Texas Ranger, and heir to at least two generations of training, knowledge, and weapons. His family rode out the war in the safety of this community in the Nevada badlands, learning everything about survival … WebDepends on if their weapon suits your needs. I can't stand Preston's crappy Laser Musket or Piper's entry-level 10mm pistol so I use a mod that lets you customize their weapon. …
Fo1 how to give companions weapons
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WebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have … WebFeb 2, 2016 · Giving companions weapons is basically a late-game thing if you do it at all. When a companion isn't with you then they only need the gun and 1 unit of ammo for it like settlers do making them good settlement guards, but when they're with you they use up ammo normally.
WebJun 8, 2013 · 3 Answers Sorted by: 5 Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. They will also stop using a weapon if it breaks, according to the wiki. WebJul 10, 2024 · Weapons : Ranged only (ranged then melee can result in stupid decisions sometimes) Companions benefit more from super stims because they use AP for each stim, unlike the player whom can use an unlimited amount just by opening the inventory. Healing powder is also best for melee companions since the PE loss isnt a drawback …
WebAs far as I know, fallout 1 companions only use ammo, weapons (specific list for each one), and stimpacks you give them. If you ask them to use their best weapon next …
WebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have very good aim, or don't seem to be aware that those aren't precisely close quarters weapons. :/ Last edited by mbpoblet ; Nov 30, 2015 @ 12:45pm #8 Tendeep Nov 30, 2015 @ 12:47pm
WebFather Morpheus is the leader of the Children of the Cathedral in Fallout, and the self-styled Master of Death and wielder of the black staff. The supreme leader of the Children of the Cathedral came from humble beginnings. He spent a decade in the Rippers, giving him a tough school of fighting and survival, before forming a doomsday cult in the Boneyard … fischer tubtech mexicanaWebApr 11, 2024 · Right now I'm mainly equipping them with weapons they're good at but I was wondering if there were specific weapon types that were effective for companions. For example, thrown weapons look interesting because they can be used with a shield and they only take a single inventory slot. But obviously they don't shoot as far as bows and they … fischer t testWebJun 23, 2024 · As a companion, he is skilled with small guns and his animation frames allow him to use pistols, large handguns (i.e. the 10mm SMG, 14mm pistol, and .223 pistol), knives and unarmed weapons … camp in touch ramah berkshiresWebBecome an initiate is a side quest in Fallout. When first approaching the entrance to the Brotherhood of Steel bunker at Lost Hills, Cabbot will greet the Vault Dweller in an unusual manner. If asked about joining the Brotherhood, he explains that anyone who wants to join the Brotherhood must first complete a quest, an order from high elder Maxson. The quest … campintouch waldemar loginWebEnergy Weapons is a skill in Fallout, Fallout 2 and Fallout Tactics. This skill determines the player's combat effectiveness with energy-based weapons. Talk to Larry, he may then give one a laser pistol, as well as some info about Energy Weapons that gives you a +5% bonus. Thomas would have been able to teach the Vault Dweller about energy weapons … camp in touch tavorWebIt is only in limited situations will I have my companions use really powerful armor and weapons such as clearing out the quarry (I increased the amount of enemies spawned in the game and to clear it out you must kill roughly about 15-20 deathclaws usually they all rush you simultaneously). #7 fishhooks Oct 15, 2015 @ 12:02pm fischer turbo compressorWebWhen you go to your inventory you have two slots to place items beside the armor slot,place a weapon in one of them and leave one empty when you are in areas where guards will mind you having a weapon out in the open.To switch from the hand you carry the weapon in to the hand that you hold nothing in you should press the red circle button in the … fischer tubtech puebla